Thursday 29 October 2015

Finance Cost

The Finance Cost.

Funding:
Funding is extremely important as it is how you pay for everything. You can be funded in a variety of ways. These include self-financing, crowd funding like kick-starter, indie funding, grants or publisher funding like Bethesda, activation, cap-com, bungie, valve, blizzard entertainment, farrthorn, EA, EA sports, ubisoft, obsidian, YOYO Games, Big fist.
Hardware:
Minimum hardware for UDK is 2.0+ GHZ processer with an 2GB system ram SMS 3-compatable video card also must have 3GB free space.
The recommended specs for content developers is windows 7 64bit 2.0+ GHZ multicore processer 8GB system ram NVidia 8000 graphics or higher graphics card you also need plenty of HDD space.
You can get an Intel E2180 2.0GHz for only £35.00
You can get a an Intel E8400 care 2 Duo processor 3 GHz 6MB cache socket LGA775 for on £47.49
The NVidia graphics graphics card will cost you up too £136.76

Software:
UDK is free but if a successful game is made in it, royalty fees must be paid
Unity can cost anywhere from $75 per month to a one off payment of $1500
Maya 2016 commercial new SLM annual desktop description with basic support £1,105.00
Maya 2016 commercial new SLM quarterly desktop subscription with basic support £350.00
Maya 2016 commercial new SLM £2,225.00
Maya commercial maintenance subscription (3 years) £1,345.00
Maya commercial maintenance subscription (2 years) £945.00
Maya commercial maintenance subscription (1 year) £475.00
Publishing:
For green light you’ll need a valid and a non-valid steam account (yes that means you’ll need to own a game on steam). Then you’ll need to fill out the submission form, including some information about you and your game that you want to publish. There is also a one-time £100 submission fee per steam account. The submission will require:
A square branding image (similar to a box cover) to represent your game in the list and search bar.
At least 1 video showing game-play, environment, graphics and enemies.
 At least 4 screenshots or images of in game content.
And finally a written description of the game along with then tentative system requirements.
Also to do this you’ll need to follow these simple steps to publish your game:
·       You’ll need to register (submit your application and receive regular news and updates from ID@Xbox.)
·       You’ll then need to submit (ready to begin? Reach out and we’ll sign and NDA and discuss your game, whether you’d like to ship it as a universal windows app, an Xbox one game, or maybe both.)
·       You can then build your own games (Get access to the right SDKs, our dev forums, free middle ware, and tons of helpful documentations. Need a dev kit? Approved Xbox one developers will get two kits free of charge.)
·       And then finally you can publish your game (publish, certify, and update your own game without cost and get access to our go-to-market playbook.)

Time scale:
The timescale depends on a variety of things such as deadlines, equipment availability, how many people that are making it, the time it takes to go through the legal requirements such as a PEGI rating, also delays in publishing.
At the beginning of a project you set a time frame, and while this is not for definite you should try to stick to it as much as possible.
You should set deadlines for each task or segment required to make it, such as the animating should be completed in a set amount of time and then the voice acting and so on.

When deciding start and finish times it is important to take into account working hours, sick days, holidays and other things that may delay the project and then set the timescale according to that.

Personal:
Team: In your team you must always know the size of your team and you must set yourself a maximum number of people and you must always give every person separate jobs so you can always get the work done quicker.
Skills and Experiences: In your team you must always know about everyone’s skills and experience it is key to put the person in the right job to get the most out of your party’s efficacy, it is also key to get along with the members of the party so that they might get the job don’t faster and with greater detail and more insight.
Resourcing: you also have to have resources to get somewhere in life but you can never have too many, but the bad thing is you run out of resources too quickly and you’ll need to think about getting more and more each time and having to worry about costs but if you think ahead and keep track of what your using and keeps taps on how much you’ll need in the future you’ll be up to date with what you need and be ahead on what’s happening.
Availability: people aren’t always free to give you a helping hand so you have to make some sort of time keeping manual to see when everyone is free so that you can see who is free or not and so that you can always have someone to help you out when everyone else is busy so it is always best to keep a time scale of when everyone is free with you at all time so that it is easy to see who can give you a hand in your time of need.
Costs: in all the work that we do there is always a cost to be delt with it could be any type of cost up the most type of cost that always pops up is funding, funding your own stuff is hard and its mostly because you need money to get anywhere nowadays you need more for people to work, resources, equipment, working facility’s, uniforms and safety gear and much more, you always need money to keep things going, but if things don’t go well you’ll lose your money and everything will stop work and you’ll lose everything but if things work out you’ll start to get even more money and you’ll be able to get better things and more people to work for you which is good the more people you have working for you the better the things you’re making will be made even quicker.

Team or crew CV’S: if you want the best out of your party you’re going to have to check everyone’s CV which is easy enough right? Wrong! It’s not as easy as you think you’ll be looking through roughly 80 per day so you have to keep an eye out for the ones the best suit the job description and the person with the best ability to keep his job and keep up with the job so you’ll have to look and read every bit so that you can understand how much of it is good for him then you’ll need to bring him in for an interview so that you can see if he can do what he said on his CV.

Facilities and equipment:
Production equipment, Post-production equipment, facility houses: you will need production equipment to start making a game but what type of equipment will you need? You’ll need a microphone for voice recordings, a computer for making the game, or Maya or game-maker depends if you’re making a 2D or 3D game, a fast and reliable game engine, a large memory card and or USB, you will also need somewhere to work on your game suck as your room or at work or maybe even with friends but you will always need somewhere to work.
Costs: the cost of all of this depends on how the quality of the equipment that you’ve bought, it could be cheap or it could be expensive it all depends, expensive equipment could also be really bad but it could also be useful, that’s exactly the same as the cheap equipment some is good and some is bad it all depends on what you buy, some could be highly rated but bad in the comments but it could also be the other way around badly rated but highly liked in the comments.

Availability: before you make the game you have to make sure that everyone is free before you can do anything, you have to make sure everyone has a specific time to be clear to everyone.

Monday 26 October 2015

Stimulus

What is a brief?

A brief is where you gather people who want to know more about your stuff that you’re working on and you have to explain in great detail about everything you have worked on.
You then will begin to make a list on what you are going to tell them about.
You will proceed to give yourself your own brief to make sure that you understand what you’re saying and to make sure that the people you’re talking can understand you clearly and so that you won’t mess up on what you’re saying.

General ideas
I would then get to work on what I have been working start making it better with more designs and more sprits for the character to interact with and more enemies to fight
I would also have a quick think on what I could do to make the game more child friendly and yet still suitable for adults
I would then ask someone to start drawing some concept art for the game so that people can see what we had in mind when we started to design the game.
Legal and Ethical Considerations
What is copyright law? – “Copyright protection exists from the moment a work is created in a fixed, tangible form of expression. The copyright immediately becomes the property of the author who created the work. Only the author, or those deriving their rights through the author, can rightfully claim copyright. In the case of works made for hire, the employer—not the writer—is considered the author.”
What is libel? – “Libel can be personal libel or trade libel, which is also known as "product disparagement." Product disparagement can include a product, service or entire company.”
How are female characters represented in games?


Games in games now a days are portrayed as either things or objects for the male characters or they are just NPCS not doing anything, however there are a few where the girls are the main protagonist much like the old games some are even the main bad guy in a few games, the women tend to be wearing hardly and “ArmourFemale characters often have no religion but in a few games you can see the females as either thief’s or healers, but they are also wizards and berserkers working alongside the male warriors to prove extra support

Monday 12 October 2015

what is Computer game graphics?

Computer game graphics

by Thomas berry

Pixel Art: A pixel is the smallest building block of what a screen displays. Pixel art is the arrangement of these blocks on a pixel-by-pixel basis to make images and animations intended for screen display. A pixel is a computerized dot of colour. Pixel art is a type of digital art that uses pixels to make up the work. With pixel art, the artist has to place each pixel properly to create a certain effect. One dot out of place could make the piece look strange. Properly done, the artist can create backgrounds, characters, and three dimensional (3-D) effects with a limited colour pallet. These techniques were used in older video games as well as in newer mobile games.




Concept Art: What is concept art? Well that’s easy isn’t it? Its super polished art used to promote forthcoming films and games. Right? Wrong!
The main goal of concept art is to convey a visual representation of a design, idea, and/or mood for use in films, video games, animation, or comic books before it is put into the final product. In other words, it aims to convey the overall design vision rather than specify everything in exact terms right at the start.


Texture Art: Animation has come a long way since the days of plain white walls and two-dimensional cartoon characters. Today’s animation features deep, rich textures that make walls appear real, faces look lifelike, and even fantasy monsters seem like they could really be waiting under your bed. Much of this textural detail is thanks to the texture artist, also known as a texture painter, whose graphic art is used to define the surface qualities of a 3-D computer model. Most of the textures created by texture artists are used in video games, films, and television shows.






Background Graphics: a sprite is a two-dimensional image or animation that is integrated into a larger scene. Initially including just graphical objects handled separately from the memory bitmap of a video display, this now includes various manners of graphical overlays. Originally, sprites were a method of integrating unrelated bitmaps so that they appeared to be part of the normal bitmap on a screen, such as creating an animated character that can be moved on a screen without altering the data defining the overall screen.


Print media art: Print Media Art Print media art is important to games, this is because, a lot of people are attracted by colourful art designs for games, whilst others think they look cool or awesome, this is the same with posters, packaging etc. Game packaging, game packing, is great but only the better editions of games now come with packaging recently. The box cover for the game has to relate to the game itself, it must be eye catching, it must have the title of the game on the front, box art is never game play of a game, it is usually something like concept art, this is to make the game look more flashy to others and make them want to buy

What is graphic specification?

What is graphic specification?

Cel shading
Games such as the Borderlands series are a great example of cel shaded games.
The art style used stands out significantly and is easily one of the most prominent features in the game.


This picture of Borderlands 2’s main antagonist shows very clearly the cel shaded art style that has contributed to the feeling of the game. As you can see the lines in the hair and clothes are very bold and prominent, this makes the game feel less serious and more like a comic book, adding to its RPG fantasy like theme. It also makes the lighting more dramatic and plays heavily with depth of field, the character is much more focused than the blurry background.

Photo realistic
Games that use this style attempt to make their game look as realistic as possible. Games like this contain a lot of detail in the graphics. This example of Sgt Maj Johnson in the cut scenes of halo 2 remastered. It was made by 343 industries in 2014 and the halo series among other things. Other games such as GTA and metal gear solid the phantom pain. Most FPS games use this style such as halo and battlefield, also some RPGs like the Skyrim. As technologies in game engines advance, the depth and realism of the animations become a lot better. But games like this also take a long time to make.

Pixel
This style is used mainly In older games such as pacman and super Mario. It is a very simple style and is mostly to always in 2D. it does take long to create games like this because of the simplicity. It was mainly used because of the limitation of software. It is not a realistic style.
 

Exaggerated
Exaggeration is an art style most commonly found in JRPGs, with the style being used to reflect the popular Medias of manga and anime. As the name would suggest this art style consists of highly exaggerated objects and features with two popular examples being the Devil May Cry and Final Fantasy series with their oversized objects such as swords and their facial features like their eyes being quite sizable when the character is sad. The body types of the characters will follow a similar way with male characters being strong and muscular and female characters often being overly sexualized. This style is often used in japan but quite a lot other games like the darksiders series rely heavily on this style.

What is typography? : typography is the font of you style your writing in and also the size your writing in there are a lot of styles to write in.

What is Composition? : Designers can often make judgments about layout composition by instinct—it’s a by-product of constantly thinking in visual terms. Occasionally though, some projects leave you stumped for a solution; no matter how hard you try to fit the elements onto the page, they just don’t look or feel right. In these situations it can be helpful to return to basics, and see which one produces the best solution to the problem.



What is concept art?

What is concept art?


concept art is the overall work done so far until the game is finished, concept art includes painting, drawings and overall designs of the game when it was being made so that it will show you what has changed throughout the whole game aka they might have changed some of the weapons from the concept art from the game and the background might be much more detailed unlike the game but it shows you how much time and dedication the creators have put into the game. 


Halo Reach: this is the full halo reach team Noble 1, 2, 3, 4, and 5 your character is classed as Noble 6, this is the first level of the game of you stepping onto reach with the full team where you first encounter the covenant.
feelings towards the photo: the feeling i get towards the photo is that you get the feeling of action and adventure towards this photo because of the way they are stand with their weapons ready like they are about to fight someone or something, when i look at this picture i get the feeling of adventure and action just by looking and trying to get a feeling of the photo and the surrounding, looking at the floor you can see detailed grass,smoke,trees and moutains as well as the armour which has been hightly detailed so you can see every piece of detail shows how much effort they put into this concept art.







Crisis 3: This is one of the enemy security drones from crisis 3 this shows you detailed drawing on the sentry it is quite hard to kill because of its hard shell and heavy artillery you need at least 3 rockets sent into the back of the sentinel to actually take it down. with this photo you can see quite a detailed and fully design inside of the robot and close ups on the frontal weapons as you look around the outside of the picture you can afew designed before they came up with the origianal design, some of the older designed have different styles to them that make them look unique.






dark souls: one there is a knight named artorias he is very well designed and has many details to his armour, he is a beloved boss in the dark souls community and in dark souls 3 his armour and weapons can be bought and obtained by the hand maiden and in the covenant. this armour has a unique look too it by the way the helmet and cloak are made, by looking at both of those pieces of armour you can clearly see that they are tattered and broken, the helmet has clearly been damaged and burn and the cloak has been ripped in two, by looking at the way the armour is designed you can tell it is a unique armour by the way it has been made and and detailed it also looks like a light weight armour with still enough defence to defend against enemy attackers while being light enough to roll around and dodge attacks. 






metal gear solid: they release a concept art book showing off all the designs of the characters, bosses, companions and more
they are just sketches and they look amazing highly detailed with facial hair, hair length,
bra lines and much more they go some much in depth for the game that they want to show you what they looked like before they were computerised the concept art you are looking at is an elite sniper named quiet one of 4 companions you can get in the game looking at the picture you can see her old design and her new design, in her old design you can see she was a bit more exposed near her legs so they changed that to make sure people wouldn't send e-mails complaining about how she looked  

Sunday 4 October 2015

Unit 78: digital graphics for computer games.

Compare 2 games one 2D and one 3D.
Unit 78: digital graphics for computer games.
Assessment 1: understanding digital graphics used within computer games.
By Thomas berry
Pokemon sapphire: Pokemon sapphire is a 2D game and contains over 50 hours of game play along with battles and quite a bit of fun, on the Pokemon games you only get one save slot in the Game-boy but the game also has to be compressed into something smaller so you can keep saved data on your Game-boy from being corrupted. The Pokemon games is 8-bit but when you get into a battle the game will change from 8-bit to 16-bit making the fight more fun, the game has to be compressed so that the game can run normally without any lag or without being corrupted, the Game-boy games are a lot different from games from PlayStation or Xbox it plays a lot differently the controls are different and a lot easier to use on Xbox and PlayStation because you have a full controller to use unlike the Game-boy where you only have a D-pad and the a and b buttons and you can only move one square at a time.
Metal gear solid Snake eater: metal gear solid is a stealth action adventure now this game is a 64-bit back because it is played on a bigger hard drive so it doesn’t have to be compressed to make it smaller there is also the fact that it is in 3D rather than 2D because it is on a better platform which means it can be played in better quality that means it can make the game experience much better for the player also now you don’t have to move square by square you can move freely unlike Pokemon, Zelda and metal gear 1 that’s because of the Xbox and PlayStation controllers they have now added two analog sticks so that you can move you character around much better in this 3D game with less limitation making the 3D much better.

Comparing both the games as you play them: with the Game-boy you only get the d-pad and the A, B buttons which will make it more 2D because in the Game-boy you move square by square so that means up, down, left, right, Button to run and the A to talk to people around you the B button is to also make you run faster when you have the runner shoes on then you have the Xbox and PlayStation controllers which let you move around wherever you want up, down, left, right and diagonal and you get two extra buttons the X and Y and square and triangle then X and square will make you reload your weapon in some games or it will make you look behind you in racing games where as the triangle and Y button will make you switch weapons in FPS and will make you change to first person in driving games if we compare the 2 controllers you can see that there are tons of differences and only some similarity’s but the games its self you can see the differences in the game as well such as the ground, trees and sky in the Game-boy it’s all pixelated where as in the Xbox and PlayStation they have refined it to make it look more real trying to capture the true form of the real world the world from the Game-boy is flat and pixelated the world of Xbox and PlayStation are 3D trying to look more real and more beautiful.

Heads up display: the HUD is a heads up display that shows your health, ammo/weapons, mana, stamina, mini map, compass or quest arrow. the HUD is the of any game, with the HUD you will be able to see health, how many weapons your holding at once and it will also show a mini-map to show where important stuff is and it will show where your friends and extra ammo is. it will also show where special events are being help when you open up the map or it will give you a notification on your screen about everything game invites, deaths, guns, ammo and health.

Print Media Art: These are things such as posters and box art, which can be used for marketing. Print media art is essentially any sort of material that applies to a game in the form of a print. The aim of this type of graphic is to look appealing and draw people it to buy it, this is achieved through use of colors, different techniques of drawing styles and sometimes writing. Such as this box art which clearly shows this, It has a large title that has the effect that it is shooting out at you, which makes it attract the eye. You can also see that when you look at this item of print media, the eye is instantly drawn to the lightsaber blade which is the focal point of this box art.













Thursday 1 October 2015

Unit 22: Computer Games Design (IT) + Unit 72 : Computer Games Design (Media) Assessment 3

Unit 22: Computer Games Design (IT) Assessment 1: Researching games
By Thomas Berry.



Task 1 



Game title


Story


Picture

Dark Souls 2
(RPG)
Dark Souls II is a sequel to Dark Souls, taking place long after the previous game's events. Characters, items, and references to legends that lived during the first game are sometimes referenced or can be found in Dark Souls II.
It is mentioned by Straid of Olaphis, after you unpetrify him, that the land was not called Drangleic before he was petrified and had other names before the one he knew.


dragon ball xenoverse
(MMORPG)
Towa and Mira have begun interfering with time, and later the Demon God Demigra is released and he begins to also damage history, and so the Time Patrol, created by the Supreme Kai of Time, and led by Future Trunks and the Future Warrior, are sent back in time to stop them. The Future Warrior can travel through different parts of the Dragon Ball timeline using a scroll named the Book of Endings and Beginnings. Every time the Future Warrior fixes the events which were changed by the Time Breakers, history returns to running its original course. The game's Hub World TokiToki City exists in Age 850.



Risk
(Strategy)
Risk is a strategy game for those who like to think while they play their games, there are a few types of strategy games there is normal strategy, turn based strategy and real time strategy.




Silent hill 3
(survival horror)
Seventeen years have passed since the events of the first game and the baby whom the Incubator gave to Harry Mason at the end of the first game, Heather Mason, is now a teenage girl. Harry took Heather into his care to raise as his own daughter.







TASK 2

The gaming world has always been strange to some but a place to relax for other but when you start gaming on your Xbox, PS or computer you can’t help but go back for more, no matter what you do in your life if you have tried gaming that will become part of your life too that impact of gaming on society has been massive people loved it all around the world games companies were coming up with new games and fresh idea to get their games off the shelf’s in a hurry. The impact of gaming can has some down sides to it as well such as
·        Excess playing time: people spend so much time playing games now a days it’s quite hard to tell how much time they are spending on a console, people should only spend up to 4-5 hours on a console at a time, but people now a days are spending 2-3 days on a Xbox, PlayStation and PC gaming, people who are older are spending more and more time away from work, home and family just so they can have some time to play on their console, little kids between the ages of 6-12 are also spending more time on their consoles instead of focusing on school and other functional skills.
·       Social Isolation: Social Isolation is seen in many people who play video games but it’s mostly found in teenagers, teenagers aged 12-17 revealed that 99% of boys and 94% of girls across the socioeconomic spectrum play some kind of computer or video game, People who game on a daily basis are just as likely to talk on the phone, to email, to spend time with a friend face to face outside of school as kids who play games less Three quarters of teens actually play these games with other people, whether on line or in person but it’s not that bad because you could actually make more friends on a game console or computer then you do actually at college or school and you could talk to more people on line then you have over the course of your days at college.
·        Cost: When you get a games console there are certain things you have to pay such as games, stuff to play with your friends, headsets, controllers and much more but the most annoying part is trying get DLC's and some time to actually play on your console also it costs time to play games which is the worse part because if you don't have time to play you console then it’s not worth having it so you've just been wasting your money on nothing and it will just be useless to you. Unless you have friends across the world that you want to talk to and play with on games all day.

From previous studies it is apparent that games have an impact on individuals and society. There are many benefits that games improved hand eye coordination, and concerns. Games also have an impact on how we think and feel when playing them and we can call this the psychological effects of computer gaming. Games include sounds, high score listings, competition, peer pressure, fun, educational value, expectations and levelling. These features are designed to make the gamer become emotionally involved in the game. Gamers can have both positive and negative feelings when playing based on the design of the game and how engrossed they become with certain aspects of the game when playing.
·        Use of sound: The use of sound in video games does a lot to immerse the player in the game-play. Sounds within the game are used to re-enforce the player’s positive and negative thoughts about their performance in the game. According to technopedia, “game designers strive to create a complete environment using audio and visuals”. They state that sounds are embedded into the game to “match the motion” of the surrounding weather conditions and moving clouds. Using sounds like this makes the player become more immersed as the sounds and visuals work together to make the game seem as realistic as possible.
·        High score listing: High score listings were used in earlier games to make players feel superior and the best at a particular game. In fact there is a documentary type movie devoted to the obsession with getting the world record in the early version of the Donkey Kong Game. The movie called “King of Kong: A fistful of quarters” shows the emotional struggle of players competing against each other to beat the record. Some of the behaviour is indeed very strange and it is apparent that the high score listing makes the player think and act differently! Edge Magazine mentions how games have moved on since then and state that they “have evolved a lot since then, but the concept of comparing our performance against others has remained.
·        Competitive games: There are many positives to competitive gaming! With the advance in technology and MMO games, players now have the opportunity to play against or with other gamers from all over the world. Gaming in this way makes it a truly international competition than continually runs 24/7/365. Communicating with people and cooperating with them can be a highly positive experience and one that can make friendships with people who may never have met. Friendly on line competition can boost social skills and create a number of potential associates when people find a common interest whilst taking part in competitive gaming.


TASK 3
Visual styles and elements of game-play

When describing visual style and elements of game-play used in game design with you need to use appropriate subject terminology to show that you understand what each of the principles of game design is. It also helps you use key technical terms related to games design. The sections below give a basic overview of key principles and will help you find examples of key aspects to include to use when designing a new game.

Visual style: This relates to the how the game looks to the player on the screen. It is very important to get the visual style of a game correct during the design phase as having quality graphics will be important to the player throughout the life of the game. Visual style includes the design of how the game world looks the appearance of the main character in the game, any npcs or non-playable characters

Game world: To entice a player into playing their game designers must be able to design the game world so that it is visually appealing to the player throughout the game. The game world includes terrain, architecture and objects.

Terrain: is the design of the landscape that the player moves over. Simply put it is the ground that the player walks on when player the game. Examples of different terrains in the game world would be concrete, tarmac, gravel, grass, sand, mud and even water.

Objects: Objects are items within the game that the main playable character or NPC can interact with. Examples of objects are a post box, gun or flower. Often the main character can collect objects to enhance their inventory and gain additional skills. The visual style and design is important so that it matches the look and feel of the rest of the game world.

Characters & NPCS: One of the key reasons that any game will be successful will because the design of the main playable character is appealing to the player. It is important to design the character so that there is a range of sprites to cover the entire list of actions and movements that the player can perform in the game. Good character design is essential and examples that have stood the test of time are Pac-Man, Mario and Sonic.

Feedback Interface: When designing the visual style of a game it is important to consider the information that you need to supply the player with during game-play. The feedback interface or heads up display needs to be considered to show information to the player on their current status or progress within the game.

Task 4
The Super Sun Bro!
Story Of Solaire.

It is the year of 1928 and Solaire has finally made it to the panicle of his life, He has finally made it to the sun covenant, The most well known of all the covenants but he knew he would make it one day, now to enter the proud covenant he must prove himself worthy by defeating the crystal dragon “Lusarth The Eternal” he must defeat him and collect his heart for inside the crystallized heart lies the true power of eternal life, he must give it to the leader of the sun covenant “Grekalis”, but what Solaire didn’t know was he was not the first knight to be sent on this peril's quest for many knights have gone to the dragons keep but none have returned successful.

In this game you must go around different areas finding shards of light, sunlight medals and bonfires, the bonfires are a quick way to save and upgrade your character, shards of light are there so you can heal your and upgrade your characters heal, sunlight medals are there so you can up grade your characters stats to make him stronger and defeat harder bosses sunlight medals can be found every five levels and in bonus stages  to see how many you can collect in 20 seconds the more you get the more points you have to upgrade yourself such as your weapons and armor. when you get to the boss room you'll be sent on a side quest to collect 4 keys from four different side bosses each boss will have a different key but you must use strategy to defeat each boss and you must find the bosses weakness to get the most damage. once you get all 4 keys you will then be teleported to the main door the keys will go into the lock it was meant to go into the the door will open reveling the crystal dragon standing in the middle of the room waiting for you to attack the dragon will shoot crystal bombs and crystal shards if your too far away and when your up close the dragon will use its tail for its main attack.   

My game will be a 3D platform game so it is more easy to play and so that I may add more detail into it. Shards of sun light look like this they emit a bright light when approached. Bonfires will make a warm and friendly sound when found and approached. Sun light medals will glow bright gold very easy to find every 5 levels.