Tuesday 15 September 2015

Art Styles In Games

ART STYLES IN GAMING


Cel-Shaded
  • Cell-Shading is a common in animation and cartons, but this is to do with video games........ So lets start again. Cell-Shading is a very uncommon thing to see in video games, it is not rare, as some designers preface the style, but it is not the norm for games, one of the most famous games that use cell-shading are the "borderlands" games, these games are quite popular and come away from the norm by using the cell-shading technique.
  • Designers and artists use cell-shading to make everything look cartoon, this can make a game look unusual, wacky, crazy and also gives the ability to make weird creatures, without having to make them look realistic, all though it is not the norm, cell-shading is used to stand out from the crowd and appeal to different gamer.



Photo-realism

    • Beginning in 1968–69, with formative stages in New York and California, Photo-realism involved the production of images that deployed near-microscopic detail to achieve the highest degree of representational verisimilitude possible. Using the photograph as the primary visual reference, artists such as Robert Bechtel, Charles Bell, Chuck Close, Robert Cottingham, Richard Estes, and Audrey Flack painted with the goal of photographic actuation and often included technical or pictorial challenges with a focus on surface, such as glass, reflections, or the effects of light. In some artists’ works, the use of multiple photographic studies for each work transcended the limitations of the singular depth of field of conventional photograph.


Abstract art style

Abstract art style employs lines and geometric shapes that are not meant to resemble anything in particular. Geometry Wars and Breakout are two well-known examples.
  • Early game developers often chose abstract visuals, because real objects could only be crudely translated into game graphics at the time; this was especially true prior to the release of the NES, on consoles such as the Atari 2600. Some games were given context in the manual or marketing that the game alone could not convey, such as Yars' Revenge or Raiders of the Lost Ark. Without this external context, both games would be considered graphically abstract. With it, however, they must be seen as heavily stylized or primitive.

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    Exaggerated
  • Exaggeration is a style of game where the basic principals of reality apply but they are exaggerated, this is most commonly found in Japanese titles and they have an anime feel to them.
    Exaggeration art style is used in many anime or manga games. Its designed to be over the top. Its done to give the game a more far fetched fun factor. The images are expressed more highly than normal games. Exaggeration is used in games, mostly in RPGs, this art style is used for anime and manga typically, this art style is where the artist exaggerates many things within the game, mostly games with a Japanese influence

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