Monday, 21 September 2015

Computer Game Graphics

Computer game graphics

by Thomas berry

Pixel Art: A pixel is the smallest building block of what a screen displays. Pixel art is the arrangement of these blocks on a pixel-by-pixel basis to make images and animations intended for screen display. A pixel is a computerized dot of color. Pixel art is a type of digital art that uses pixels to make up the work. With pixel art, the artist has to place each pixel properly to create a certain effect. One dot out of place could make the piece look strange. Properly done, the artist can create backgrounds, characters, and three dimensional (3-D) effects with a limited color pallet. These techniques were used in older video games as well as in newer mobile games.



Concept Art: What is concept art? Well that’s easy isn’t it? Its super polished art used to promote forthcoming films and games. Right? Wrong!
The main goal of concept art is to convey a visual representation of a design, idea, and/or mood for use in films, video games, animation, or comic books before it is put into the final product. In other words, it aims to convey the overall design vision rather than specify everything in exact terms right at the start.


Texture Art: Animation has come a long way since the days of plain white walls and two-dimensional cartoon characters. Today’s animation features deep, rich textures that make walls appear real, faces look lifelike, and even fantasy monsters seem like they could really be waiting under your bed. Much of this textural detail is thanks to the texture artist, also known as a texture painter, whose graphic art is used to define the surface qualities of a 3-D computer model. Most of the textures created by texture artists are used in video games, films, and television shows.


Background Graphics: a sprite is a two-dimensional image or animation that is integrated into a larger scene. Initially including just graphical objects handled separately from the memory bitmap of a video display, this now includes various manners of graphical overlays. Originally, sprites were a method of integrating unrelated bitmaps so that they appeared to be part of the normal bitmap on a screen, such as creating an animated character that can be moved on a screen without altering the data defining the overall screen.


Print media art: Print Media Art Print media art is important to games, this is because, a lot of people are attracted by colorful art designs for games, whilst others think they look cool or awesome, this is the same with posters, packaging etc. Game packaging, game packing, is great but only the better editions of games now come with packaging recently. The box cover for the game has to relate to the game itself, it must be eye catching, it must have the title of the game on the front, box art is never game play of a game, it is usually something like concept art, this is to make the game look more flashy to others and make them want to buy it.

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