Computer game
graphics
by Thomas berry
by Thomas berry
Pixel Art: A pixel is the smallest building
block of what a screen displays. Pixel art is the arrangement of these blocks
on a pixel-by-pixel basis to make images and animations intended for screen
display. A pixel is a computerized dot of color. Pixel art is a type of
digital art that uses pixels to make up the work. With pixel art, the artist
has to place each pixel properly to create a certain effect. One dot out of
place could make the piece look strange. Properly done, the artist can create
backgrounds, characters, and three dimensional (3-D) effects with a limited color pallet. These techniques were used in older video games as well as in
newer mobile games.
Concept Art: What is concept art? Well that’s easy
isn’t it? Its super polished art used to promote forthcoming films and games.
Right? Wrong!
The main goal of concept art is to convey a visual
representation of a design, idea, and/or mood for use in films, video games,
animation, or comic books before it is put into the final product. In other
words, it aims to convey the overall design vision rather than specify
everything in exact terms right at the start.
Texture Art: Animation has come a long way since the days of plain white
walls and two-dimensional cartoon characters. Today’s animation features deep,
rich textures that make walls appear real, faces look lifelike, and even
fantasy monsters seem like they could really be waiting under your bed. Much of
this textural detail is thanks to the texture artist, also known as a texture
painter, whose graphic art is used to define the surface qualities of a 3-D
computer model. Most of the textures created by texture artists are used in
video games, films, and television shows.
Background Graphics: a sprite is a two-dimensional image or
animation that is integrated into a larger scene. Initially including just
graphical objects handled separately from the memory bitmap of a video display,
this now includes various manners of graphical overlays. Originally, sprites
were a method of integrating unrelated bitmaps so that they appeared to be part
of the normal bitmap on a screen, such as creating an animated character that
can be moved on a screen without altering the data defining the overall screen.
Print media art: Print Media Art Print media art is
important to games, this is because, a lot of people are attracted by colorful art designs for games, whilst others think they look cool or awesome, this is
the same with posters, packaging etc. Game packaging, game packing, is great
but only the better editions of games now come with packaging recently. The box
cover for the game has to relate to the game itself, it must be eye catching, it
must have the title of the game on the front, box art is never game play of a
game, it is usually something like concept art, this is to make the game look more
flashy to others and make them want to buy it.
No comments:
Post a Comment