Wednesday 28 September 2016

Understand theory and applications of 3D

What are 3D models used for?

  1. 3D Models In Games: 3D models are used in almost everything that we use for example you could a 3D model for a game that you have been working on for a while and you want to try something new so you try and make your own 3D model with moving animation and life like skin you then try and give him commands to make him move around, trying to pick stuff up, interact with other 3D models.
  2. 3D Models In Animation: 3D models are also used in Animation such as movies like Flushed away where they used 3D models to make all the Rats, Toads, Slugs and Boats. They have used 3D modelling in Snoopy and Charlie Brown: The Peanuts Movie, The Croods,  The Lego Movie, The Adventures Of TinTin, Wreck It Ralph and Big Hero Six, They use 3D modelling in all these movies.
  3. 3D Architectural Walk-Through: 3D design has been used in Architectural Walk-Through which is a progress that lets house plans, hotel plans, skyscraper plans, boat plans, car plans, air plane plans and motorbike plans come into a 3D aspect that shows you more detail in the 3D form then the 2D, in the 3D aspect you can see the design from different points of view allowing to get as much information from the plan as possible
  4. 3D Web: There is a website that allows you to create 3D models, earth, moon, sea, spaceships even the whole solar system if you wanted too, you could even make a black hole with a super nova going off in the back round with asteroids coming towards you or the planet to show what would happen to it if the asteroid collided with the earth or the moon, you could also use the 3D model of the earth to show people where they live or show the weather in a certain place of the world, or better yet you could make a full 3D replica of the solar system with all the details such as asteroids, comets, black holes, super novas and even all the stars too.
Displaying 3D polygon Animation

Application Programming Interface: API is a  set of functions and rules  that a computer uses to communicate with each other to do a certain job, just like how a player communicates to a game or an NPC by pressing a certain button to do a particular action. an example is twitter, API is used in twitter to receive an updates on your tweets.

Most PCs provide API so that the programmers can write applications and that it is good since this makes it easier for users to learn new programs with a similar interface.

Direct3D: Direct 3D is only available on windows 95 and up, Direct 3D renders 3D graphics especially in gaming as it uses the graphics card. It all started in 1992 with servan keondjian who started a company called renderMorphics and they developed a 3D graphics application programming interface (API for short), it was used in medical imaging and CAD (computer aided design) software. Two version of this API were released. And in February 1995 Microsoft bought RenderMorphics. When Direct3D was used to render they used a thing called a buffer to render 3D geometry but the progress was awkward and had complex stages that you had to do manually and so Open GL was made to make it simpler.

Rendering: Rendering is a way to display many 3D objects, lighting and textures together, to create an image or animation from the data sent by the 3D modelling program. There are 4 types of renders:


  1. Rasterize
  2. Raycasting
  3. Raytracing
  4. Radiosity

Geometric Theory: in game development using geometric theory is a way to model out objects and characters within the game, doing this is through a design process using the initial mesh which gives the basic shape of the object later so you can build it later with different textures, the way you make this mesh is through the process of combined polygons, polygons are two dimensional shapes that have 3 key features which are edge, face and vertices, when a polygon is created two vertices are put together by a line which makes the first edge, when another vertice is added two more line edges are made, that is the simplest way to create a triangle, this is also the simplest version of a polygon that is made, this can be modified to create something called a quad which is by adding another vertice, you can keep adding more and more to make shapes like hexagons and decagons.

Tuesday 20 September 2016

ideas for "devil may clown"

Devil may clown ideas


Protagonist: kenny lown (K.Lown), clown spirit (clown spirit does the fighting)

Starting weapon: Giant hammer,Water Bombs (low impact projectile weapon)

Unlockable Weapons: Balloon nun-chucks
Balloon Rapier
Cartoon Chainsaw
handkerchief chain (low damage, good range, able to pull enemies closer) 
custard pie ( Mid impact projectile weapon)


Items: 
Acid Flower (activates on low health, cancels enemy attack to prevent death, one time use)
Silly String (use to immobilise enemy's for a short time)
Trap whoopee cushion (enemy triggers it, cloud of gas released and damages enemy)
Candy floss (Candy Floss S heals %33 of your health, Candy Floss L heals %75 of your health)
Puppet Show (distracts enemies for a short period of time)
Balloon Dog (tracks enemies, pops on impact and deals low damage briefly staggering enemies)
Snake Tin Prank (Trap that damages single target when triggered)

Save Point: Big Clown Tent

Enemies:
Stage 1: Skaters
Stage 1 Boss: Skate Leader
Stage 2: Jocks
Stage 2 Boss: Coach
Stage 3: Biker Gang
Stage 3 Boss: Biker Leader

Tuesday 13 September 2016

Game Questionnaire

I have recently done a game questionnaire, it asked me questions to decide which category of gamer i am in and the category of gamer that i am in is 
  • Action-Oriented
  • Proficient
  • Driven
  • Gregarious
  • Deeply Immersed
  • Creative
I completely agree with this because i am a very casual/professional player because i love game play and story i dont really care about multiplayer unless its Jolly Co-operation through the story, i spend a lot of time farming and grinding for the best gear and materials to upgrade that gear, i always try and find the best weapon to try and kill the bosses fast so i dont take too long like dark souls and bloodborne i grind and farm for materials and EXP so i can upgrade everything i have and deal the most damage, i like to Jolly Co-op with my friends on all the games i have and i will play with my friends until i have completed the story and/or go on new game+ so we can have more of a challenge and that means that we are able to do more and have way more fun with harder bosses. I spend way too much time on my Xbox One i spend usually over 15 hours on it everyday i would say i am a pretty common player i love to play games but i dont care for multiplayer unless its on Metal Gear Solid or dark souls/bloodborne, i love to play Metal Gear Solid because its a stealth game and portal 1/2 because its a puzzle game i also love to play dragon age/ dragon ball/ neverwinter/destiny because they are RPGs and MMORPGs.

assignment 1 : unit 70 - game engines


Video game engines

Fox engine - FOX engine is a closed game engine used by konami and kojima productions that has allowed them to make
  •  Metal Gear Solid V: ground zeros
  • Metal Gear Solid V: The Phantom Pain 
  • Metal Gear Survive
a demo of this game engine was shown at a konami conference at E3 in 2011 and this engine is also cross-platform it plays on PC, Xbox One, 360 and PlayStation 3, 4, "this engine makes it possible to make multi platform games is a shorter amount of time" kojima has said that they made this engine to try and make "the best game engine in the world" they named it FOX because of the fictional military unit from Metal Gear Solid, this also reflects kojima productions itself they based their company logo on FOX'S fox emblem.
https://www.youtube.com/watch?v=9i095tQ7QN8


Frostbite - Frostbite engine is a closed engine and is only used by EA Digital Illusions CE this game engine thus far only belongs to them, this game engine is also multi platform for the Xbox one, 360 PlayStation 3, 4 and for Microsoft windows and this game engine was first used by DICE to create first person shooters but now it has been moved to create racing games, role playing games and real-time strategy, the games that have been made from Frostbite are 
  • Battlefield: Bad company made with Frostbite 1.0
  • Battlefield 1943, Medal of Honor with Frostbite 1.5
  • Army of Two: The Devil's Cartel, Battlefield 3 Frostbite 2
  • Command & Conquer, Mirror's Edge Catalyst Frostbite 3
there are 3 tool sets that are primary components: FrostEd, Backend Services and Runtime
  1. FrostEd is a desktop program for developers to create Frostbite games in real time.
  2. Both Runtime memory and Runtime performance enables codes and data systems to content to all the platforms such as Xbox One and 360, PlayStation 3 and 4, IOS and Android, Microsoft Windows
https://www.youtube.com/watch?v=niHtrQV7_oo

Horde3D - Horde3D is an open source graphics engine that is cross-platform for Microsoft Windows and Mac OS X, the purpose and design of Horde3D is almost the same as OGRE, its a scene-oriented, real time, 3D rendering engine the idea of this engine is to be lightweight and easy to use engine for the next-generation of video games, the engine is also used for large crowd simulations. The games that Horde3D has help to make are
  • Offroad Legends, 2012 By DogByte Games
  • Redline Rush, 2013 By DogByte Games
  • Timelines: Assault on America, 2013 By 4Flash interactive
The main objective of this engine is Object-oriented approach to scene rendering it also has a feature called Scene Editor that can design Shaders with the support for plugins.

https://www.youtube.com/watch?v=rzLsPgrJY30



Rage Engine - The rage engine was originally called the "angle game engine" developed by angle studios, the rage engine was initially released in 2006, the game engine can only be used on computer and is property of "RockStar Games" this game engine is multiplatform for Microsoft windows OS, X, PlayStation 3,4, Wii, Xbox 360,One.
The Rage engine has been used to create these games,

    1. Grand Theft Auto IV, 2008, Microsoft Windows, PlayStation 3, Xbox 360
    2. Grand Theft Auto: Episodes From Liberty City, 2009, Microsoft Windows, PlayStation 3, Xbox 360
    3. Red Dead Redemption + Undead Nightmare, 2010, PlayStation 3, Xbox 360
    4. Max Pain 3, 2012-1013, Microsoft Windows, PlayStation 3, Xbox 360, OS X
    5. Grand Theft Auto V, 2013,2014,2015, Microsoft Windows, PlayStation 3,4, Xbox 360, One


https://www.youtube.com/watch?v=DjC0vEkr7dQ



CryEngine - Windows, Linux, PlayStation 3/4, Wii U, Xbox 360/One, IOS, Android
Cry Engine 1/2/3/3.6-4/V
Cry Engine is a free to use game engine and was designed by the German game developers CryTek. CryEngine has been used in many games like Far Cry, Sniper: Ghost Warrior 2, Snow.
Cloud Imperium Games uses a modified version of the engine for the games Star Citizen and Squadron 42. Warhorse Studios also use a modified version of the engine for medieval RPG Kingdom Come: Deliverance.
Ubisoft maintains an in-house Heavily Modified version of CryEngine from the original far cry game called Dunia Engine which has been used in all the latest version of Far Cry.
Apparently to various rumours in April, 2015 CryEngine was licensed to amazon For £50-70 million. in 2016 Amazon then released its own rework and extended version of CryEngine under the name of the amazon lumberyard.

https://www.youtube.com/watch?v=8i7pZ_i1Ijs

4A Engine - this engine was used to make the game Metro 2033 published by THQ, it supports Direct3D  APLs 9/10 and 11
the game engine is used for Microsoft Windows, OS X, Linux, PlayStation 3/4 and Xbox 360/One
the games that the 4A Engine has made are 
Metro 2033 and Metro: Last Light
this game engine was developed in Ukraine by a set of people who split off from the GSC Game world a year before the release of S.T.A.L.K.E.R.: Shadow of Chernobyl.
Notably Oles Shishkovtsov and Oleksandr Maksimchuk are the programmers who worked on the development of the X-Ray engine used in the S.T.A.L.K.E.R. games series, The game engine itself is able to run on PC, Xbox 360 and PlayStation 3.
The 4A Engine in Metro 2033 features Volumetric Fog, Double PhysX precision, Object blur, Sub-Surface Scattering for the skin Shaders, Parallax Mapping on all Surfaces and greater geometric detail with less aggressive LOD(s).
Using the PhysX, the engine uses many features such as Destructible Environments, and Cloth and Water simulations, and Particles that can be fully affected by Environmental Factors.