Thursday 29 October 2015

Finance Cost

The Finance Cost.

Funding:
Funding is extremely important as it is how you pay for everything. You can be funded in a variety of ways. These include self-financing, crowd funding like kick-starter, indie funding, grants or publisher funding like Bethesda, activation, cap-com, bungie, valve, blizzard entertainment, farrthorn, EA, EA sports, ubisoft, obsidian, YOYO Games, Big fist.
Hardware:
Minimum hardware for UDK is 2.0+ GHZ processer with an 2GB system ram SMS 3-compatable video card also must have 3GB free space.
The recommended specs for content developers is windows 7 64bit 2.0+ GHZ multicore processer 8GB system ram NVidia 8000 graphics or higher graphics card you also need plenty of HDD space.
You can get an Intel E2180 2.0GHz for only £35.00
You can get a an Intel E8400 care 2 Duo processor 3 GHz 6MB cache socket LGA775 for on £47.49
The NVidia graphics graphics card will cost you up too £136.76

Software:
UDK is free but if a successful game is made in it, royalty fees must be paid
Unity can cost anywhere from $75 per month to a one off payment of $1500
Maya 2016 commercial new SLM annual desktop description with basic support £1,105.00
Maya 2016 commercial new SLM quarterly desktop subscription with basic support £350.00
Maya 2016 commercial new SLM £2,225.00
Maya commercial maintenance subscription (3 years) £1,345.00
Maya commercial maintenance subscription (2 years) £945.00
Maya commercial maintenance subscription (1 year) £475.00
Publishing:
For green light you’ll need a valid and a non-valid steam account (yes that means you’ll need to own a game on steam). Then you’ll need to fill out the submission form, including some information about you and your game that you want to publish. There is also a one-time £100 submission fee per steam account. The submission will require:
A square branding image (similar to a box cover) to represent your game in the list and search bar.
At least 1 video showing game-play, environment, graphics and enemies.
 At least 4 screenshots or images of in game content.
And finally a written description of the game along with then tentative system requirements.
Also to do this you’ll need to follow these simple steps to publish your game:
·       You’ll need to register (submit your application and receive regular news and updates from ID@Xbox.)
·       You’ll then need to submit (ready to begin? Reach out and we’ll sign and NDA and discuss your game, whether you’d like to ship it as a universal windows app, an Xbox one game, or maybe both.)
·       You can then build your own games (Get access to the right SDKs, our dev forums, free middle ware, and tons of helpful documentations. Need a dev kit? Approved Xbox one developers will get two kits free of charge.)
·       And then finally you can publish your game (publish, certify, and update your own game without cost and get access to our go-to-market playbook.)

Time scale:
The timescale depends on a variety of things such as deadlines, equipment availability, how many people that are making it, the time it takes to go through the legal requirements such as a PEGI rating, also delays in publishing.
At the beginning of a project you set a time frame, and while this is not for definite you should try to stick to it as much as possible.
You should set deadlines for each task or segment required to make it, such as the animating should be completed in a set amount of time and then the voice acting and so on.

When deciding start and finish times it is important to take into account working hours, sick days, holidays and other things that may delay the project and then set the timescale according to that.

Personal:
Team: In your team you must always know the size of your team and you must set yourself a maximum number of people and you must always give every person separate jobs so you can always get the work done quicker.
Skills and Experiences: In your team you must always know about everyone’s skills and experience it is key to put the person in the right job to get the most out of your party’s efficacy, it is also key to get along with the members of the party so that they might get the job don’t faster and with greater detail and more insight.
Resourcing: you also have to have resources to get somewhere in life but you can never have too many, but the bad thing is you run out of resources too quickly and you’ll need to think about getting more and more each time and having to worry about costs but if you think ahead and keep track of what your using and keeps taps on how much you’ll need in the future you’ll be up to date with what you need and be ahead on what’s happening.
Availability: people aren’t always free to give you a helping hand so you have to make some sort of time keeping manual to see when everyone is free so that you can see who is free or not and so that you can always have someone to help you out when everyone else is busy so it is always best to keep a time scale of when everyone is free with you at all time so that it is easy to see who can give you a hand in your time of need.
Costs: in all the work that we do there is always a cost to be delt with it could be any type of cost up the most type of cost that always pops up is funding, funding your own stuff is hard and its mostly because you need money to get anywhere nowadays you need more for people to work, resources, equipment, working facility’s, uniforms and safety gear and much more, you always need money to keep things going, but if things don’t go well you’ll lose your money and everything will stop work and you’ll lose everything but if things work out you’ll start to get even more money and you’ll be able to get better things and more people to work for you which is good the more people you have working for you the better the things you’re making will be made even quicker.

Team or crew CV’S: if you want the best out of your party you’re going to have to check everyone’s CV which is easy enough right? Wrong! It’s not as easy as you think you’ll be looking through roughly 80 per day so you have to keep an eye out for the ones the best suit the job description and the person with the best ability to keep his job and keep up with the job so you’ll have to look and read every bit so that you can understand how much of it is good for him then you’ll need to bring him in for an interview so that you can see if he can do what he said on his CV.

Facilities and equipment:
Production equipment, Post-production equipment, facility houses: you will need production equipment to start making a game but what type of equipment will you need? You’ll need a microphone for voice recordings, a computer for making the game, or Maya or game-maker depends if you’re making a 2D or 3D game, a fast and reliable game engine, a large memory card and or USB, you will also need somewhere to work on your game suck as your room or at work or maybe even with friends but you will always need somewhere to work.
Costs: the cost of all of this depends on how the quality of the equipment that you’ve bought, it could be cheap or it could be expensive it all depends, expensive equipment could also be really bad but it could also be useful, that’s exactly the same as the cheap equipment some is good and some is bad it all depends on what you buy, some could be highly rated but bad in the comments but it could also be the other way around badly rated but highly liked in the comments.

Availability: before you make the game you have to make sure that everyone is free before you can do anything, you have to make sure everyone has a specific time to be clear to everyone.

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