The Finance
Cost.
Funding:
Funding is extremely important as it is how you pay for
everything. You can be funded in a variety of ways. These include
self-financing, crowd funding like kick-starter, indie funding, grants or
publisher funding like Bethesda, activation, cap-com, bungie, valve, blizzard
entertainment, farrthorn, EA, EA sports, ubisoft, obsidian, YOYO Games, Big
fist.
Hardware:
Minimum hardware for UDK is 2.0+ GHZ processer with an 2GB
system ram SMS 3-compatable video card also must have 3GB free space.
The recommended specs for content developers is windows 7
64bit 2.0+ GHZ multicore processer 8GB system ram NVidia 8000 graphics or
higher graphics card you also need plenty of HDD space.
You can get an Intel E2180 2.0GHz for only £35.00
You can get a an Intel E8400 care 2 Duo processor 3 GHz 6MB
cache socket LGA775 for on £47.49
The NVidia graphics graphics card will cost you up too
£136.76
Software:
UDK is free but if a successful game is made in it, royalty
fees must be paid
Unity can cost anywhere from $75 per month to a one off
payment of $1500
Maya 2016 commercial new SLM annual desktop description with
basic support £1,105.00
Maya 2016 commercial new SLM quarterly desktop subscription
with basic support £350.00
Maya 2016 commercial new SLM £2,225.00
Maya commercial maintenance subscription (3 years) £1,345.00
Maya commercial maintenance subscription (2 years) £945.00
Maya commercial maintenance subscription (1 year) £475.00
Publishing:
For green light you’ll need a valid and a non-valid steam
account (yes that means you’ll need to own a game on steam). Then you’ll need
to fill out the submission form, including some information about you and your
game that you want to publish. There is also a one-time £100 submission fee per
steam account. The submission will require:
A square branding image (similar to a box cover) to represent
your game in the list and search bar.
At least 1 video showing game-play, environment, graphics and
enemies.
At least 4 screenshots
or images of in game content.
And finally a written description of the game along with then
tentative system requirements.
Also to do this you’ll need to follow these simple steps to
publish your game:
· You’ll need to
register (submit your application and receive regular news and updates from
ID@Xbox.)
· You’ll then
need to submit (ready to begin? Reach out and we’ll sign and NDA and discuss
your game, whether you’d like to ship it as a universal windows app, an Xbox
one game, or maybe both.)
· You can then
build your own games (Get access to the right SDKs, our dev forums, free middle
ware, and tons of helpful documentations. Need a dev kit? Approved Xbox one
developers will get two kits free of charge.)
· And then
finally you can publish your game (publish, certify, and update your own game
without cost and get access to our go-to-market playbook.)
Time scale:
The timescale depends on a variety of things such as
deadlines, equipment availability, how many people that are making it, the time
it takes to go through the legal requirements such as a PEGI rating, also
delays in publishing.
At the beginning of a project you set a time frame, and while
this is not for definite you should try to stick to it as much as possible.
You should set deadlines for each task or segment required to
make it, such as the animating should be completed in a set amount of time and
then the voice acting and so on.
When deciding start and finish times it is important to take
into account working hours, sick days, holidays and other things that may delay
the project and then set the timescale according to that.
Personal:
Team: In your
team you must always know the size of your team and you must set yourself a
maximum number of people and you must always give every person separate jobs so
you can always get the work done quicker.
Skills and
Experiences: In your team you must always know about everyone’s
skills and experience it is key to put the person in the right job to get the
most out of your party’s efficacy, it is also key to get along with the members
of the party so that they might get the job don’t faster and with greater
detail and more insight.
Resourcing: you also
have to have resources to get somewhere in life but you can never have too
many, but the bad thing is you run out of resources too quickly and you’ll need
to think about getting more and more each time and having to worry about costs
but if you think ahead and keep track of what your using and keeps taps on how
much you’ll need in the future you’ll be up to date with what you need and be
ahead on what’s happening.
Availability: people
aren’t always free to give you a helping hand so you have to make some sort of
time keeping manual to see when everyone is free so that you can see who is
free or not and so that you can always have someone to help you out when
everyone else is busy so it is always best to keep a time scale of when
everyone is free with you at all time so that it is easy to see who can give
you a hand in your time of need.
Costs: in all
the work that we do there is always a cost to be delt with it could be any type
of cost up the most type of cost that always pops up is funding, funding your
own stuff is hard and its mostly because you need money to get anywhere
nowadays you need more for people to work, resources, equipment, working facility’s,
uniforms and safety gear and much more, you always need money to keep things
going, but if things don’t go well you’ll lose your money and everything will
stop work and you’ll lose everything but if things work out you’ll start to get
even more money and you’ll be able to get better things and more people to work
for you which is good the more people you have working for you the better the
things you’re making will be made even quicker.
Team or
crew CV’S: if you want the best out of your party you’re going to have
to check everyone’s CV which is easy enough right? Wrong! It’s not as easy as
you think you’ll be looking through roughly 80 per day so you have to keep an
eye out for the ones the best suit the job description and the person with the
best ability to keep his job and keep up with the job so you’ll have to look
and read every bit so that you can understand how much of it is good for him
then you’ll need to bring him in for an interview so that you can see if he can
do what he said on his CV.
Facilities
and equipment:
Production
equipment, Post-production equipment, facility houses: you will
need production equipment to start making a game but what type of equipment
will you need? You’ll need a microphone for voice recordings, a computer for
making the game, or Maya or game-maker depends if you’re making a 2D or 3D game,
a fast and reliable game engine, a large memory card and or USB, you will also
need somewhere to work on your game suck as your room or at work or maybe even
with friends but you will always need somewhere to work.
Costs: the cost
of all of this depends on how the quality of the equipment that you’ve bought,
it could be cheap or it could be expensive it all depends, expensive equipment
could also be really bad but it could also be useful, that’s exactly the same
as the cheap equipment some is good and some is bad it all depends on what you
buy, some could be highly rated but bad in the comments but it could also be
the other way around badly rated but highly liked in the comments.
Availability: before you make the game you
have to make sure that everyone is free before you can do anything, you have to
make sure everyone has a specific time to be clear to everyone.
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