Tuesday 13 September 2016

assignment 1 : unit 70 - game engines


Video game engines

Fox engine - FOX engine is a closed game engine used by konami and kojima productions that has allowed them to make
  •  Metal Gear Solid V: ground zeros
  • Metal Gear Solid V: The Phantom Pain 
  • Metal Gear Survive
a demo of this game engine was shown at a konami conference at E3 in 2011 and this engine is also cross-platform it plays on PC, Xbox One, 360 and PlayStation 3, 4, "this engine makes it possible to make multi platform games is a shorter amount of time" kojima has said that they made this engine to try and make "the best game engine in the world" they named it FOX because of the fictional military unit from Metal Gear Solid, this also reflects kojima productions itself they based their company logo on FOX'S fox emblem.
https://www.youtube.com/watch?v=9i095tQ7QN8


Frostbite - Frostbite engine is a closed engine and is only used by EA Digital Illusions CE this game engine thus far only belongs to them, this game engine is also multi platform for the Xbox one, 360 PlayStation 3, 4 and for Microsoft windows and this game engine was first used by DICE to create first person shooters but now it has been moved to create racing games, role playing games and real-time strategy, the games that have been made from Frostbite are 
  • Battlefield: Bad company made with Frostbite 1.0
  • Battlefield 1943, Medal of Honor with Frostbite 1.5
  • Army of Two: The Devil's Cartel, Battlefield 3 Frostbite 2
  • Command & Conquer, Mirror's Edge Catalyst Frostbite 3
there are 3 tool sets that are primary components: FrostEd, Backend Services and Runtime
  1. FrostEd is a desktop program for developers to create Frostbite games in real time.
  2. Both Runtime memory and Runtime performance enables codes and data systems to content to all the platforms such as Xbox One and 360, PlayStation 3 and 4, IOS and Android, Microsoft Windows
https://www.youtube.com/watch?v=niHtrQV7_oo

Horde3D - Horde3D is an open source graphics engine that is cross-platform for Microsoft Windows and Mac OS X, the purpose and design of Horde3D is almost the same as OGRE, its a scene-oriented, real time, 3D rendering engine the idea of this engine is to be lightweight and easy to use engine for the next-generation of video games, the engine is also used for large crowd simulations. The games that Horde3D has help to make are
  • Offroad Legends, 2012 By DogByte Games
  • Redline Rush, 2013 By DogByte Games
  • Timelines: Assault on America, 2013 By 4Flash interactive
The main objective of this engine is Object-oriented approach to scene rendering it also has a feature called Scene Editor that can design Shaders with the support for plugins.

https://www.youtube.com/watch?v=rzLsPgrJY30



Rage Engine - The rage engine was originally called the "angle game engine" developed by angle studios, the rage engine was initially released in 2006, the game engine can only be used on computer and is property of "RockStar Games" this game engine is multiplatform for Microsoft windows OS, X, PlayStation 3,4, Wii, Xbox 360,One.
The Rage engine has been used to create these games,

    1. Grand Theft Auto IV, 2008, Microsoft Windows, PlayStation 3, Xbox 360
    2. Grand Theft Auto: Episodes From Liberty City, 2009, Microsoft Windows, PlayStation 3, Xbox 360
    3. Red Dead Redemption + Undead Nightmare, 2010, PlayStation 3, Xbox 360
    4. Max Pain 3, 2012-1013, Microsoft Windows, PlayStation 3, Xbox 360, OS X
    5. Grand Theft Auto V, 2013,2014,2015, Microsoft Windows, PlayStation 3,4, Xbox 360, One


https://www.youtube.com/watch?v=DjC0vEkr7dQ



CryEngine - Windows, Linux, PlayStation 3/4, Wii U, Xbox 360/One, IOS, Android
Cry Engine 1/2/3/3.6-4/V
Cry Engine is a free to use game engine and was designed by the German game developers CryTek. CryEngine has been used in many games like Far Cry, Sniper: Ghost Warrior 2, Snow.
Cloud Imperium Games uses a modified version of the engine for the games Star Citizen and Squadron 42. Warhorse Studios also use a modified version of the engine for medieval RPG Kingdom Come: Deliverance.
Ubisoft maintains an in-house Heavily Modified version of CryEngine from the original far cry game called Dunia Engine which has been used in all the latest version of Far Cry.
Apparently to various rumours in April, 2015 CryEngine was licensed to amazon For £50-70 million. in 2016 Amazon then released its own rework and extended version of CryEngine under the name of the amazon lumberyard.

https://www.youtube.com/watch?v=8i7pZ_i1Ijs

4A Engine - this engine was used to make the game Metro 2033 published by THQ, it supports Direct3D  APLs 9/10 and 11
the game engine is used for Microsoft Windows, OS X, Linux, PlayStation 3/4 and Xbox 360/One
the games that the 4A Engine has made are 
Metro 2033 and Metro: Last Light
this game engine was developed in Ukraine by a set of people who split off from the GSC Game world a year before the release of S.T.A.L.K.E.R.: Shadow of Chernobyl.
Notably Oles Shishkovtsov and Oleksandr Maksimchuk are the programmers who worked on the development of the X-Ray engine used in the S.T.A.L.K.E.R. games series, The game engine itself is able to run on PC, Xbox 360 and PlayStation 3.
The 4A Engine in Metro 2033 features Volumetric Fog, Double PhysX precision, Object blur, Sub-Surface Scattering for the skin Shaders, Parallax Mapping on all Surfaces and greater geometric detail with less aggressive LOD(s).
Using the PhysX, the engine uses many features such as Destructible Environments, and Cloth and Water simulations, and Particles that can be fully affected by Environmental Factors.

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